Travelling Enviro

Since it’s that time of the year when hope and sharing prevail, we want to share our progress and spread our enthusiasm with you!

From the Concept Art department, we continue to expand our robot families. This week Colossus joins the family of arachnids and two flyers that we hope you like as much as we do!

As we said last week, our Modelers have also finished their assigned tasks for the early access and have continued to model the amazing new concepts as well as prepare the pieces so that they are ready and you can exchange them as you wish by choosing your Medabot.

The Environment Department has already decided on the camera and illuminated the end of one of the stages, and we liked it so much that we have decided to take a short tour with you so that you can enter the scene.

Our Animation and Visual Effects team has advanced with the tasks of the spiders and very cool animations have come out.

The UI department has exported numerous screens that will be part of your interface in which you will spend so much time playing.

The Graphic Design team has not stopped surprising us with incredible illustrations for the cards as well as with your greatest allies, the icons that will appear below your life bar indicating the status of your Medabots as well as that of your opponents and you can find out in your situation at all times and think about which strategy will be best for you to overcome.

Thanks to our development team, we have greatly optimized the way robots and their parts are instantiated in battle, saving a lot of memory in the process. This can potentially improve graphics quality during battle, hooray!

The battle and adventure level initialization is almost done. We are now connecting each card with its respective battle animations and loading the details of each card in the battle user interface.

And right now we can tell you that the general navigation flow of the user interface for adventure mode has been completed. We are also implementing the workshop user interface to be able to create robots and robot teams, with a nice part-exchange interface.

Additionally, the backend team is preparing all endpoints for data synchronization, login services, and defining the architecture for token integration with the blockchain team.

So, as always, see you next week with more updates and you know, GET READY FOR BATTLE!

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *

you may be interested in…

ARE YOU READY?!

Are you ready for the launch? Medabots is coming to your phone!!

Cards / Screens

With the same enthusiasm as every Thursday, we are going to tell you what's new this week. Our art team has had to revise the polygons of the characters and the environment to reduce CPU and memory consumption during gameplay. Similarly, the development team has...

Travelling Enviro

Since it's that time of the year when hope and sharing prevail, we want to share our progress and spread our enthusiasm with you! From the Concept Art department, we continue to expand our robot families. This week Colossus joins the family of arachnids and two flyers...